# Resizable (Notchset): prompt.md (v1.0.0)

- id: `resizable` · version 1.0.0 · component · free
- category: Layout
- build: Base UI (one set of files; its dependencies follow the build)
- install (this build): `npx shadcn@latest add https://notchset.dev/r/resizable.json`
- npm dependencies: none
- registry dependencies: utils, https://notchset.dev/r/notchset-foundation.json
- docs: https://notchset.dev/components/resizable
- The install command carries everything this item needs (files, CSS, tokens, npm and registry dependencies). Prefer it to copying source by hand.

shadcn's Resizable panels in Notchset, with no extra dependency: panels sized in percent, split by 1px rules that turn ink on hover and fill while dragged. Each handle is a separator you can drag or work from the keyboard (← → 2%, Home collapses, End restores, double-click resets); collapsible panels snap shut below half their minimum; autoSaveId keeps the layout across reloads.

## Build it
- Stack: React 19 (`ref` is a plain prop), TypeScript, Tailwind CSS v4 utilities, a shadcn-initialised project with the `@/*` alias.
- Packages: none beyond React.
- Files: `components/ui/notchset/resizable.tsx`; shared code: `lib/beautiful-ui/notchset/instrument.tsx`, `lib/beautiful-ui/notchset/root.ts`.
- Registry dependencies, installed with it automatically: shadcn `utils` (cn), `notchset-foundation`.
- Builds: one set of files for both, but its dependencies come in Base UI and Radix builds. Install the one that matches the project (see Install): a free item's bare URL installs the Base UI build of it and its dependencies.
- Exports to keep: `ResizableHandle`, `ResizablePanel`, `ResizablePanelGroup`, `resetResizableLayout`, `useResizablePanel`, and every exported type.
- CSS: the install adds the notchset foundation (tokens, keyframes, motion levels) to your global stylesheet once. Nothing to import by hand.
- Re-running `add` (or `--overwrite`) re-applies those rules: put overrides in your own CSS, never in the installed rules.
- Tokens: retheme with the `--notchset-*` custom properties (`--notchset-check`, `--notchset-control-edge`, `--notchset-draw-from`, `--notchset-ease-bloom`, `--notchset-ease-glide`, `--notchset-ease-key-down`, `--notchset-ease-key-up`, `--notchset-ease-travel`, `--notchset-fade`, `--notchset-focus-color`, `--notchset-focus-inset`, `--notchset-grow-to`, `--notchset-key-down`, `--notchset-key-up`, `--notchset-life-from`, `--notchset-life-ms`, `--notchset-node-blink`, `--notchset-node-bloom`, `--notchset-node-delay`, `--notchset-plate-color`, `--notchset-rise-from`, `--notchset-rule`, `--notchset-scan-to`, `--notchset-scroll`, `--notchset-sheet-from`, `--notchset-signal`, `--notchset-sweep-to`, `--notchset-travel`). Never add Tailwind colour classes inside the component.

```tsx
import { ResizableHandle, ResizablePanel, ResizablePanelGroup } from "@/components/ui/notchset/resizable";
```

## Parts

| Part | data-slot | What it is for |
|---|---|---|
| `ResizablePanelGroup` | `resizable-panel-group` | The row or column; layout and saving. |
| `ResizablePanel` | `resizable-panel` | A pane. |
| `ResizableHandle` | `resizable-handle` | The separator between two panes. |
| `useResizablePanel / resetResizableLayout` | `resizable-panel` | Collapse from a button; clear a saved layout. |

Style a part with `[data-slot="<slot>"]` selectors or its `className`; keep the attributes when editing.

## Sound
- Keep every `data-slot` and `data-sound` attribute: the sound layer reads them.
- Installing this item adds no audio. Nothing plays until the app mounts `SoundProvider` once (install: `npx shadcn@latest add https://notchset.dev/r/notchset-sound.json`, import from `@/components/ui/notchset/sound-provider`); `useSound()` gives `muted` and `setMuted` for a mute control. Without a provider the audio engine never loads.

## Match the original
- Read `components/ui/notchset/resizable.tsx` as the reference implementation before changing or recreating anything, and match it: sizes, colours per theme, motion timings, copy and behaviour.
- If you deviate (a prop you can't honour, a style you changed, a dependency you swapped), say so in your reply, part by part.
- Keep the accessibility contract, the keyboard map and the motion levels listed below.

## Use it when
- resizable, split pane, panels, console layout, sidebar resize, Notchset
- Consoles with a list, detail and log side by side
- A sidebar people want wider or out of the way

### Not when
- Phones: stack the panes (the demo shows Collapsible sections)

## Mistakes
- Give every group in an app its own autoSaveId
- Set minSize so text panes can't be crushed

## Usage

```tsx
import { ResizableHandle, ResizablePanel, ResizablePanelGroup } from "@/components/ui/notchset/resizable";

export function Console() {
  return (
    <ResizablePanelGroup direction="horizontal" autoSaveId="console">
      <ResizablePanel defaultSize={30} minSize={18}>Runs</ResizablePanel>
      <ResizableHandle withHandle />
      <ResizablePanel defaultSize={70}>Detail</ResizablePanel>
    </ResizablePanelGroup>
  );
}
```

## Props

| Prop | Type | Default | What it does |
|---|---|---|---|
| `direction (ResizablePanelGroup)` | `'horizontal' \| 'vertical'` |  | Side by side or stacked. |
| `autoSaveId (ResizablePanelGroup)` | `string` |  | Save the layout in localStorage under this id. |
| `defaultSize / minSize / maxSize (ResizablePanel)` | `number (%)` |  | Starting size and limits. |
| `collapsible / collapsedSize (ResizablePanel)` | `boolean / number` |  | Can collapse (Home on its handle, or a button using useResizablePanel). |
| `withHandle (ResizableHandle)` | `boolean` |  | Show a grip on the rule. |

Full docs: https://notchset.dev/components/resizable

## Customising
- Colours: the component reads your shadcn tokens (`--background`, `--foreground`, `--border` …), refined by the `--notchset-*` tokens. The signal colour is `--notchset-signal` (it falls back to `--destructive`). Set tokens on `:root`, or on any container to retheme one area.
- Dark mode follows the `.dark` class on an ancestor (the shadcn and next-themes convention).
- Update later by re-running the install with `--overwrite` (review the diff if you edited it). Changelog: https://notchset.dev/r/changelog.json

## Keyboard

| Keys | Action |
|---|---|
| ← → (↑ ↓ vertical) | Resize by 2% |
| Home / End | Collapse / restore the panel before the handle |

## Performance

- Sizes are flex-grow values: one style per panel per move.

## Responsive

- Use it from tablet width up; stack on phones.

## Motion inventory

| Interaction | What moves |
|---|---|
| Handle | The rule turns ink on hover (120ms) and fills while dragged |

## Accessibility contract (preserve when editing)
- Each handle is a focusable separator with aria-valuenow, min and max, and aria-controls its panel
- A collapsed panel at size 0 is inert

## Install

Base UI project (a base-* style in components.json):

```bash
npx shadcn@latest add https://notchset.dev/r/resizable.json
```

Radix project (a radix-*, new-york or default style):

```bash
npx shadcn@latest add https://notchset.dev/r/radix-nova/resizable.json
```

Or add the `@notchset` registry to components.json and run `npx shadcn@latest add @notchset/resizable`: the CLI picks the build from your style.

## Credits
- Built on shadcn/ui (https://ui.shadcn.com)

## Source (Base UI build)

### components/ui/notchset/resizable.tsx

```tsx
"use client";

/**
 * Resizable (Notchset) v1.0.0 · Notchset
 * Docs: https://notchset.dev/components/resizable
 * MIT licensed: free to use, change and share.
 */

import * as React from "react";
import { cn } from "@/lib/utils";
import { OWN_SOUND } from "@/lib/beautiful-ui/notchset/instrument";

/*
 * Notchset Resizable (one build, its own separator logic). shadcn's Resizable parts (PanelGroup, Panel,
 * Handle), in Notchset. Panels size in percent. A handle is a separator: drag it, press ← → (↑ ↓ when
 * vertical) for 2%, Home to collapse the panel before it (when collapsible), End to restore it, and
 * double-click to reset the pair. autoSaveId keeps the layout in localStorage across reloads; dragging a
 * collapsible panel below half its minimum snaps it shut. The handle is a 1px rule that turns ink on
 * hover and while dragged, with a wider invisible grip.
 */

type Direction = "horizontal" | "vertical";
type PanelSpec = { defaultSize?: number; minSize: number; maxSize: number; collapsible: boolean; collapsedSize: number };
type GroupCtx = {
  direction: Direction;
  sizes: number[];
  specs: React.RefObject<PanelSpec[]>;
  resize: (handle: number, leftSize: number) => void;
  collapse: (panel: number) => void;
  expand: (panel: number) => void;
  reset: (handle: number) => void;
  groupRef: React.RefObject<HTMLDivElement | null>;
  id: string;
};
const GroupContext = React.createContext<GroupCtx | null>(null);
const IndexContext = React.createContext<number>(-1);

const KEY = (id: string) => `notchset-resizable:${id}`;
const listeners = new Set<() => void>();
const subscribe = (cb: () => void) => {
  listeners.add(cb);
  const onStorage = () => cb();
  window.addEventListener("storage", onStorage);
  return () => {
    listeners.delete(cb);
    window.removeEventListener("storage", onStorage);
  };
};
const readSaved = (id?: string) => {
  if (!id || typeof window === "undefined") return null;
  try {
    return window.localStorage.getItem(KEY(id));
  } catch {
    return null;
  }
};

/** Clears a saved layout (RESET LAYOUT). */
function resetResizableLayout(id: string) {
  try {
    window.localStorage.removeItem(KEY(id));
  } catch {}
  listeners.forEach((l) => l());
}

function ResizablePanelGroup({
  direction = "horizontal",
  autoSaveId,
  onLayout,
  className,
  children,
  ...props
}: React.ComponentProps<"div"> & { direction?: Direction; autoSaveId?: string; onLayout?: (sizes: number[]) => void }) {
  const groupRef = React.useRef<HTMLDivElement>(null);
  const id = React.useId();
  // Panels and handles in order: panels get their index, handle i sits after panel i.
  let p = 0;
  let hd = 0;
  const specList: PanelSpec[] = [];
  const kids = React.Children.toArray(children).map((child) => {
    if (!React.isValidElement(child)) return child;
    if (child.type === ResizablePanel) {
      const pr = child.props as PanelProps;
      specList.push({ defaultSize: pr.defaultSize, minSize: pr.minSize ?? 10, maxSize: pr.maxSize ?? 100, collapsible: Boolean(pr.collapsible), collapsedSize: pr.collapsedSize ?? 0 });
      return <IndexContext key={child.key ?? `p${p}`} value={p++}>{child}</IndexContext>;
    }
    if (child.type === ResizableHandle) return <IndexContext key={child.key ?? `h${hd}`} value={hd++}>{child}</IndexContext>;
    return child;
  });
  const specs = React.useRef<PanelSpec[]>(specList);
  React.useLayoutEffect(() => {
    specs.current = specList;
  });
  const defaults = React.useMemo(() => {
    const given = specList.reduce((a, s) => a + (s.defaultSize ?? 0), 0);
    const free = specList.filter((s) => s.defaultSize == null).length;
    return specList.map((s) => s.defaultSize ?? (free ? (100 - given) / free : 0));
    // The defaults are the panels' props: recompute when the count or the given sizes change.
  }, [specList.map((s) => s.defaultSize).join()]);
  const saved = React.useSyncExternalStore(subscribe, () => readSaved(autoSaveId), () => null);
  const [own, setOwn] = React.useState<number[] | null>(null);
  const parsed = React.useMemo(() => {
    try {
      const v = saved ? (JSON.parse(saved) as number[]) : null;
      return v && v.length === defaults.length ? v : null;
    } catch {
      return null;
    }
  }, [saved, defaults.length]);
  const sizes = own && own.length === defaults.length ? own : (parsed ?? defaults);
  const before = React.useRef<Record<number, number>>({});

  const commit = React.useCallback(
    (next: number[]) => {
      setOwn(next);
      onLayout?.(next);
      if (autoSaveId)
        try {
          window.localStorage.setItem(KEY(autoSaveId), JSON.stringify(next.map((n) => Math.round(n * 100) / 100)));
        } catch {}
    },
    [autoSaveId, onLayout],
  );
  const ctx = React.useMemo<GroupCtx>(() => {
    const clampPair = (h: number, left: number, cur: number[]) => {
      const a = specs.current[h]!;
      const b = specs.current[h + 1]!;
      const pair = cur[h]! + cur[h + 1]!;
      let l = left;
      // A collapsible panel dragged below half its minimum snaps shut; between that and the minimum it holds the minimum.
      if (a.collapsible && l < a.minSize / 2) l = a.collapsedSize;
      else l = Math.max(a.minSize, l);
      let r = pair - l;
      if (b.collapsible && r < b.minSize / 2) r = b.collapsedSize;
      else r = Math.max(b.minSize, r);
      l = Math.min(a.maxSize, pair - r);
      r = Math.min(b.maxSize, pair - l);
      l = pair - r;
      const next = [...cur];
      next[h] = l;
      next[h + 1] = r;
      return next;
    };
    return {
      direction,
      sizes,
      specs,
      groupRef,
      id,
      resize: (h, left) => commit(clampPair(h, left, sizes)),
      collapse: (i) => {
        const s = specs.current[i];
        if (!s?.collapsible || sizes[i] === s.collapsedSize) return;
        before.current[i] = sizes[i]!;
        const h = i < sizes.length - 1 ? i : i - 1;
        const next = [...sizes];
        const give = sizes[i]! - s.collapsedSize;
        next[i] = s.collapsedSize;
        next[h === i ? i + 1 : i - 1]! += give;
        commit(next);
      },
      expand: (i) => {
        const s = specs.current[i];
        if (!s || sizes[i]! > s.collapsedSize) return;
        const want = before.current[i] ?? defaults[i]!;
        const other = i < sizes.length - 1 ? i + 1 : i - 1;
        const next = [...sizes];
        const take = Math.min(want - next[i]!, next[other]! - specs.current[other]!.minSize);
        next[i]! += take;
        next[other]! -= take;
        commit(next);
      },
      reset: (h) => {
        const next = [...sizes];
        const pair = sizes[h]! + sizes[h + 1]!;
        const want = defaults[h]! / (defaults[h]! + defaults[h + 1]!);
        next[h] = pair * want;
        next[h + 1] = pair - next[h]!;
        commit(next);
      },
    };
  }, [direction, sizes, id, commit, defaults]);

  return (
    <GroupContext value={ctx}>
      <div
        ref={groupRef}
        data-slot="resizable-panel-group"
        data-panel-group-direction={direction}
        className={cn("flex size-full min-h-0 min-w-0", direction === "vertical" ? "flex-col" : "flex-row", className)}
        {...props}
      >
        {kids}
      </div>
    </GroupContext>
  );
}

type PanelProps = React.ComponentProps<"div"> & {
  /** Percent of the group; panels without one share what's left. */
  defaultSize?: number;
  minSize?: number;
  maxSize?: number;
  collapsible?: boolean;
  collapsedSize?: number;
};

function ResizablePanel({ defaultSize: _d, minSize: _min, maxSize: _max, collapsible: _c, collapsedSize: _cs, className, style, ...props }: PanelProps) {
  const group = React.useContext(GroupContext);
  const i = React.useContext(IndexContext);
  const size = group?.sizes[i] ?? 0;
  const collapsed = group ? size <= (group.specs.current[i]?.collapsedSize ?? 0) : false;
  return (
    <div
      id={group ? `${group.id}-panel-${i}` : undefined}
      data-slot="resizable-panel"
      data-collapsed={collapsed || undefined}
      inert={collapsed && size === 0 ? true : undefined}
      className={cn("min-h-0 min-w-0 overflow-hidden", className)}
      style={{ flexBasis: 0, flexGrow: size, flexShrink: 1, ...style }}
      {...props}
    />
  );
}

/** For a control inside a panel (a COLLAPSE button): this panel's size and its collapse and expand. */
function useResizablePanel() {
  const group = React.useContext(GroupContext);
  const i = React.useContext(IndexContext);
  const size = group?.sizes[i] ?? 0;
  return {
    size,
    collapsed: group ? size <= (group.specs.current[i]?.collapsedSize ?? 0) : false,
    collapse: () => group?.collapse(i),
    expand: () => group?.expand(i),
  };
}

function ResizableHandle({ withHandle = false, label = "Resize", className, ...props }: React.ComponentProps<"div"> & { withHandle?: boolean; label?: string }) {
  const group = React.useContext(GroupContext);
  const h = React.useContext(IndexContext);
  const [dragging, setDragging] = React.useState(false);
  const start = React.useRef<{ pos: number; left: number } | null>(null);
  if (!group) return null;
  const vertical = group.direction === "vertical";
  const left = group.sizes[h] ?? 0;
  const spec = group.specs.current[h];
  return (
    <div
      {...OWN_SOUND}
      role="separator"
      aria-orientation={vertical ? "horizontal" : "vertical"}
      aria-label={label}
      aria-controls={`${group.id}-panel-${h}`}
      aria-valuenow={Math.round(left)}
      aria-valuemin={Math.round(spec?.collapsible ? spec.collapsedSize : (spec?.minSize ?? 0))}
      aria-valuemax={Math.round(spec?.maxSize ?? 100)}
      tabIndex={0}
      data-slot="resizable-handle"
      data-dragging={dragging || undefined}
      onPointerDown={(e) => {
        e.currentTarget.setPointerCapture(e.pointerId);
        start.current = { pos: vertical ? e.clientY : e.clientX, left };
        setDragging(true);
      }}
      onPointerMove={(e) => {
        const s = start.current;
        const box = group.groupRef.current?.getBoundingClientRect();
        if (!s || !box) return;
        const span = vertical ? box.height : box.width;
        const rtl = !vertical && getComputedStyle(e.currentTarget).direction === "rtl";
        const delta = (((vertical ? e.clientY : e.clientX) - s.pos) / span) * 100 * (rtl ? -1 : 1);
        group.resize(h, s.left + delta);
      }}
      onPointerUp={() => {
        start.current = null;
        setDragging(false);
      }}
      onPointerCancel={() => {
        start.current = null;
        setDragging(false);
      }}
      onDoubleClick={() => group.reset(h)}
      onKeyDown={(e) => {
        const back = vertical ? "ArrowUp" : "ArrowLeft";
        const fwd = vertical ? "ArrowDown" : "ArrowRight";
        if (e.key === back || e.key === fwd) {
          e.preventDefault();
          group.resize(h, left + (e.key === fwd ? 2 : -2));
        } else if (e.key === "Home") {
          e.preventDefault();
          group.collapse(h);
        } else if (e.key === "End") {
          e.preventDefault();
          group.expand(h);
        }
      }}
      className={cn(
        `notchset-focus`,
        "group/handle relative flex flex-none touch-none items-center justify-center bg-[var(--notchset-rule,var(--border))] outline-none transition-colors duration-[120ms] ease-linear select-none hover:bg-foreground data-[dragging]:bg-primary [--notchset-focus-inset:-4px]",
        vertical ? "h-px w-full cursor-row-resize after:absolute after:inset-x-0 after:-inset-y-1.5" : "w-px cursor-col-resize after:absolute after:inset-y-0 after:-inset-x-1.5",
        className,
      )}
      {...props}
    >
      {withHandle && (
        <span aria-hidden className={cn("z-[1] flex items-center justify-center border border-solid border-[var(--notchset-control-edge,var(--input))] bg-background group-hover/handle:border-foreground", vertical ? "h-2.5 w-6" : "h-6 w-2.5")}>
          <svg width="4" height="10" viewBox="0 0 4 10" className={cn("text-muted-foreground", vertical && "rotate-90")}>
            <path fill="none" d="M1 1 V9 M3 1 V9" stroke="currentColor" strokeWidth="1" />
          </svg>
        </span>
      )}
    </div>
  );
}

export { ResizableHandle, ResizablePanel, ResizablePanelGroup, resetResizableLayout, useResizablePanel };
```

### lib/beautiful-ui/notchset/instrument.tsx

```tsx
"use client";

import * as React from "react";
import { createPortal } from "react-dom";
import { cn } from "@/lib/utils";

/*
 * Notchset instrument parts, shared by every member of a pack: the node (a round light that reports
 * state), the legend printed above a control, the plate a key presses onto, the traced check, the
 * five-tick scanner, and the glyph flip that lands a changed label left to right. Nodes and checks
 * are inline SVG (round at every DPR); the CSS lives in the Notchset foundation. Also: the one motion
 * policy (reduced motion or a data-motion="off" ancestor), ref composition, the portal container
 * and the sound attributes every Notchset root carries.
 */

// ---------------------------------------------------------------------------------------------
// Motion, refs, portals, sound
// ---------------------------------------------------------------------------------------------

/**
 * Whether motion is off for an element, kept live: it follows the OS reduced-motion setting and any
 * data-motion attribute change above it, so a preference switched mid-playback stops decoration at once.
 */
export function useMotionOff(ref: React.RefObject<Element | null>) {
  const [off, setOff] = React.useState(false);
  React.useEffect(() => {
    const read = () => setOff(motionOff(ref.current));
    const r = requestAnimationFrame(read);
    const mq = window.matchMedia?.("(prefers-reduced-motion: reduce)");
    mq?.addEventListener?.("change", read);
    const mo = new MutationObserver(read);
    mo.observe(document.documentElement, { attributes: true, attributeFilter: ["data-motion"], subtree: true });
    return () => {
      cancelAnimationFrame(r);
      mq?.removeEventListener?.("change", read);
      mo.disconnect();
    };
  }, [ref]);
  return off;
}

/**
 * The microphone, or a rejection after `timeoutMs` (a prompt left open, a denied permission). A stream
 * that arrives after the timeout is stopped at once, so a late "Allow" never leaves the mic on.
 */
export function requestMic(timeoutMs = 5000): Promise<MediaStream> {
  if (typeof navigator === "undefined" || !navigator.mediaDevices?.getUserMedia) return Promise.reject(new Error("no mic"));
  const ask = navigator.mediaDevices.getUserMedia({ audio: true });
  return new Promise((resolve, reject) => {
    let late = false;
    const t = setTimeout(() => {
      late = true;
      reject(new Error("timeout"));
    }, timeoutMs);
    ask.then(
      (stream) => {
        clearTimeout(t);
        if (late) stream.getTracks().forEach((track) => track.stop());
        else resolve(stream);
      },
      (err) => {
        clearTimeout(t);
        reject(err);
      },
    );
  });
}

/** True under prefers-reduced-motion or inside a data-motion="off" scope. Checked when an effect runs. */
export function motionOff(el: Element | null | undefined) {
  if (typeof window === "undefined") return true;
  if (window.matchMedia?.("(prefers-reduced-motion: reduce)").matches) return true;
  return Boolean(el?.closest('[data-motion="off"]'));
}

function assignRef<T>(ref: React.Ref<T> | undefined, node: T | null): () => void {
  if (typeof ref === "function") {
    const cleanup = ref(node);
    return typeof cleanup === "function" ? cleanup : () => ref(null);
  }
  if (ref) (ref as React.RefObject<T | null>).current = node;
  return () => {
    if (ref) (ref as React.RefObject<T | null>).current = null;
  };
}

/**
 * Puts text on the clipboard. Resolves true once it is there and false when the browser refuses (no
 * permission, an insecure page, no clipboard API), so a "copied" state is only ever shown for a copy.
 */
export async function copyText(text: string): Promise<boolean> {
  try {
    await navigator.clipboard.writeText(text);
    return true;
  } catch {
    return false;
  }
}

/** The glide easing shared by travelling marks (selection blocks, highlights, runs). */
export const GLIDE = "cubic-bezier(.65,0,.35,1)";

/** Base UI's className may be a function of state: merges ours with it in either form. */
export const withClass =
  <S,>(base: string, className: string | ((state: S) => string | undefined) | undefined) =>
  (state: S) =>
    cn(base, typeof className === "function" ? className(state) : className);

/** Composes two refs, keeping React 19 ref cleanups. */
export function useComposedRefs<T>(a: React.Ref<T> | undefined, b: React.Ref<T> | undefined): React.RefCallback<T> {
  return React.useCallback(
    (node: T | null) => {
      const release = [assignRef(a, node), assignRef(b, node)];
      return () => release.forEach((f) => f());
    },
    [a, b],
  );
}

/**
 * Runs each step on its own animation frame, in order (the first on the next frame), and returns one
 * cancel that stops whichever frame is pending. A no-op step just waits a frame: frames(set pre, wait,
 * go) lets the browser paint the start state before the transition begins.
 */
export function frames(...steps: (() => void)[]): () => void {
  let id = 0;
  let i = 0;
  const tick = () => {
    steps[i++]?.();
    if (i < steps.length) id = requestAnimationFrame(tick);
  };
  id = requestAnimationFrame(tick);
  return () => cancelAnimationFrame(id);
}
export const wait = () => {};

let idSeq = 0;
/** A unique id for something the user creates (a milestone, a note): random where the browser can, else a counter. */
export const newId = () => (typeof crypto !== "undefined" && "randomUUID" in crypto ? crypto.randomUUID() : `id-${Date.now()}-${++idSeq}`);

/**
 * True while an input method (Japanese, Chinese, Korean…) is composing: Enter, Tab and delimiters
 * then belong to the composition, not to the component. keyCode 229 covers Safari's late flag.
 */
export function composing(e: React.KeyboardEvent | KeyboardEvent) {
  const native = "nativeEvent" in e ? e.nativeEvent : e;
  return native.isComposing || native.keyCode === 229;
}

const hotkeyOwners = new Map<string, number[]>();
let hotkeySeq = 0;
/**
 * A page-wide shortcut ("/" or "mod+k", mod being ⌘ or Ctrl) with a single owner: when several
 * components claim the same key, only the one mounted last answers, so one press never opens two.
 * A plain key is ignored while typing in a field.
 */
export function useHotkey(combo: string | undefined, run: () => void) {
  const latest = useLatest(run);
  React.useEffect(() => {
    if (!combo) return;
    const me = ++hotkeySeq;
    const stack = hotkeyOwners.get(combo) ?? [];
    stack.push(me);
    hotkeyOwners.set(combo, stack);
    const mod = combo.startsWith("mod+");
    const key = (mod ? combo.slice(4) : combo).toLowerCase();
    const onKey = (e: KeyboardEvent) => {
      if (hotkeyOwners.get(combo)?.at(-1) !== me || e.key.toLowerCase() !== key) return;
      if (mod ? !(e.metaKey || e.ctrlKey) : e.metaKey || e.ctrlKey || e.altKey) return;
      if (!mod && (e.target as HTMLElement | null)?.closest("input, textarea, select, [contenteditable=true]")) return;
      e.preventDefault();
      latest.current();
    };
    window.addEventListener("keydown", onKey);
    return () => {
      window.removeEventListener("keydown", onKey);
      const s = hotkeyOwners.get(combo) ?? [];
      s.splice(s.indexOf(me), 1);
    };
  }, [combo, latest]);
}

/** Keeps the latest value in a ref, for callbacks read inside timers and animation frames. */
export function useLatest<T>(value: T) {
  const ref = React.useRef(value);
  React.useLayoutEffect(() => {
    ref.current = value;
  });
  return ref;
}

/*
 * Where Notchset overlays (menus, popovers, tooltips) portal to. Unset, document.body, as shadcn's
 * do. Provide an element to keep them inside a scoped theme: a preview, a widget, a shadow root.
 */
export const NotchsetPortalContext = React.createContext<HTMLElement | null>(null);
export function useNotchsetPortal(): HTMLElement | undefined {
  return React.useContext(NotchsetPortalContext) ?? undefined;
}

const subscribeNothing = () => () => {};

/**
 * A scope that turns motion or sound off for everything inside it, popups included. A plain
 * data-motion="off" wrapper can't reach a menu that portals to the body; this one also gives its
 * overlays a portal host carrying the same preferences (inside any outer scope's host), so motionOff
 * and the cues see them there too.
 */
export function NotchsetScope({ motion, sound, children, ...props }: React.ComponentProps<"div"> & { motion?: "off"; sound?: "off" }) {
  const outer = React.useContext(NotchsetPortalContext);
  const [host, setHost] = React.useState<HTMLElement | null>(null);
  const client = React.useSyncExternalStore(subscribeNothing, () => true, () => false);
  return (
    <div data-motion={motion} data-sound={sound} {...props}>
      <NotchsetPortalContext value={host ?? outer}>{children}</NotchsetPortalContext>
      {client && createPortal(<div ref={setHost} data-slot="notchset-scope-host" data-motion={motion} data-sound={sound} />, outer ?? document.body)}
    </div>
  );
}

export { NOTCHSET_ROOT, OWN_SOUND } from "@/lib/beautiful-ui/notchset/root";

// ---------------------------------------------------------------------------------------------
// Parts
// ---------------------------------------------------------------------------------------------

export type NodeState = "off" | "on" | "live" | "signal";

/** The node: a 9×9 ring whose dot blooms on (`on`), blinks (`live`) or turns signal. */
function Node({ state = "off", delay, className, style, ...props }: Omit<React.ComponentProps<"svg">, "children"> & { state?: NodeState; delay?: number }) {
  return (
    <svg
      aria-hidden
      data-slot="indicator"
      data-state={state}
      width="9"
      height="9"
      viewBox="0 0 9 9"
      className={cn(`notchset-node`, className)}
      style={delay ? ({ "--notchset-node-delay": `${delay}ms`, ...style } as React.CSSProperties) : style}
      {...props}
    >
      <circle data-slot="indicator-ring" cx="4.5" cy="4.5" r="3.25" fill="none" strokeWidth="1" />
      <circle data-slot="indicator-dot" cx="4.5" cy="4.5" />
    </svg>
  );
}

/** A small solid round mark (the node where a leader meets a popup, a pointer): SVG, round at every DPR. */
function Dot({ size = 7, className, style }: { size?: number; className?: string; style?: React.CSSProperties }) {
  return (
    <svg aria-hidden width={size} height={size} viewBox={`0 0 ${size} ${size}`} className={cn("pointer-events-none absolute overflow-visible", className)} style={style}>
      <circle cx={size / 2} cy={size / 2} r={size / 2} fill="currentColor" />
    </svg>
  );
}

/** The legend: a mono label above a control, with an optional node (or any trailing reading). */
function Legend({ label, node, children, className, ...props }: React.ComponentProps<"div"> & { label?: React.ReactNode; node?: NodeState }) {
  return (
    <div data-slot="legend" className={cn(`notchset-legend`, className)} {...props}>
      <span data-slot="legend-label">{label}</span>
      {(children != null || node) && (
        <span data-slot="legend-reading" className="flex items-center gap-2">
          {children}
          {node && <Node state={node} />}
        </span>
      )}
    </div>
  );
}

/** A key on its plate: the plate is an offset frame behind the child; `--notchset-plate-color` tints it. */
function Plated({ className, children, ...props }: React.ComponentProps<"span">) {
  return (
    <span data-slot="plated" className={cn("relative inline-flex", className)} {...props}>
      <span aria-hidden data-slot="plate" className={`notchset-plate`} />
      {children}
    </span>
  );
}

/**
 * The success check. Mounted, it traces itself in over --notchset-check (instant under reduced
 * motion); pass `drawn` to drive the trace yourself.
 */
function Check({ drawn, size = 16 }: { drawn?: boolean; size?: number }) {
  return (
    <svg aria-hidden data-slot="check" width={size} height={size} viewBox="0 0 24 24">
      <path
        d="M4 12.5 L9.5 18 L20 6"
        fill="none"
        stroke="currentColor"
        strokeWidth={1.75}
        strokeLinecap="square"
        pathLength={1}
        strokeDasharray={1}
        className={drawn === undefined ? `notchset-check-draw` : undefined}
        style={drawn === undefined ? undefined : { strokeDashoffset: drawn ? 0 : 1, transition: "stroke-dashoffset var(--notchset-check) var(--notchset-ease-travel)" }}
      />
    </svg>
  );
}

/** The scanner: five 1px ticks fading in turn while something works (static, centre lit, when motion is off). */
function Scanner({ height = 12 }: { height?: number }) {
  return (
    <span aria-hidden data-slot="scanner" className={cn(`notchset-scanner`, "inline-flex items-end gap-[2px]")} style={{ height }}>
      {[0.82, 0.66, 1, 0.66, 0.82].map((h, i) => (
        <span key={i} className="w-px bg-current" style={{ height: height * h, animationDelay: `${i * 140 - 700}ms` }} />
      ))}
    </span>
  );
}

// ---------------------------------------------------------------------------------------------
// Glyph flip: each character cycles through glyphs and lands at 110 + i·14ms, left to right
// ---------------------------------------------------------------------------------------------

const GLYPHS = "ABCDEFGHJKLMNPRSTUVWXYZ0123456789#/+=";
const STILL = new Set([" ", "·", "/", ".", ":"]);
const FLIP_CHARS = 24;

export function scramble(text: string, elapsed: number) {
  let out = "";
  for (let i = 0; i < text.length; i++) {
    const ch = text[i]!;
    // Characters past the 24th land with the 24th, so a long label flips as briefly as a short one.
    out += STILL.has(ch) || elapsed >= 110 + Math.min(i, FLIP_CHARS) * 14 ? ch : GLYPHS[(Math.floor(elapsed / 36) * 5 + i * 11) % GLYPHS.length];
  }
  return out;
}

/**
 * The text to show for `text`: when it changes, a few frames of glyphs that land left to right.
 * Runs on requestAnimationFrame only while a flip is active; the settled text is never state. Off
 * under reduced motion, inside data-motion="off" (pass the element) or with `off`.
 */
export function useGlyphFlip(text: string, { off = false, el }: { off?: boolean; el?: React.RefObject<Element | null> } = {}) {
  const [frame, setFrame] = React.useState<{ for: string; shown: string } | null>(null);
  const first = React.useRef(true);
  React.useEffect(() => {
    if (first.current) {
      first.current = false;
      return;
    }
    if (off || motionOff(el?.current)) return;
    let raf = 0;
    const t0 = performance.now();
    const end = 110 + Math.min(text.length, FLIP_CHARS) * 14 + 40;
    const step = (now: number) => {
      const elapsed = now - t0;
      if (elapsed >= end) {
        setFrame(null);
        return;
      }
      setFrame({ for: text, shown: scramble(text, elapsed) });
      raf = requestAnimationFrame(step);
    };
    raf = requestAnimationFrame(step);
    return () => cancelAnimationFrame(raf);
  }, [text, off, el]);
  // Turned off mid-flip, the label shows its text at once (the cancelled frame never lingers).
  return !off && frame && frame.for === text ? frame.shown : text;
}

/** A label that flips when its text changes; screen readers read the final text only. */
function FlipText({ children, off, className, ref: refProp, ...props }: Omit<React.ComponentProps<"span">, "children"> & { children: string; off?: boolean }) {
  const ref = React.useRef<HTMLSpanElement>(null);
  const refs = useComposedRefs<HTMLSpanElement>(refProp, ref);
  const shown = useGlyphFlip(children, { off, el: ref });
  return (
    <span {...props} ref={refs} data-slot="flip-text" className={cn("relative whitespace-nowrap", className)}>
      <span aria-hidden>{shown}</span>
      <span className="sr-only">{children}</span>
    </span>
  );
}

// ---------------------------------------------------------------------------------------------
// Sound: Notchset components announce cues; the page's beautiful-ui-sound layer (opt-in) plays them.
// ---------------------------------------------------------------------------------------------

/** The Notchset cues, in the shared sound layer's names (played in the mechanical voice). */
export const NOTCHSET_CUES = { tap: "tap", latch: "lock", signal: "destructive", confirm: "halt", done: "success", tick: "tick" } as const;
export type NotchsetCue = keyof typeof NOTCHSET_CUES;

export function playCue(el: Element | null, cue: NotchsetCue) {
  if (!el || typeof CustomEvent === "undefined" || el.closest('[data-sound="off"]')) return;
  el.dispatchEvent(new CustomEvent("beautiful-ui:sound", { bubbles: true, detail: { cue: NOTCHSET_CUES[cue] } }));
}

// ---------------------------------------------------------------------------------------------
// Shortcuts: "⌘↵" → "Meta+Enter Control+Enter" (aria-keyshortcuts)
// ---------------------------------------------------------------------------------------------

const KEY_NAMES: Record<string, string> = { "⌘": "Meta", "⌃": "Control", "⌥": "Alt", "⇧": "Shift", "↵": "Enter", "⏎": "Enter", "⎋": "Escape", "⌫": "Backspace", "⇥": "Tab", "␣": "Space" };

export function kbdToShortcut(kbd: string | undefined): string | undefined {
  if (!kbd) return undefined;
  const parts = [...kbd.replace(/\s+/g, "")].map((c) => KEY_NAMES[c] ?? c.toUpperCase());
  if (!parts.length) return undefined;
  const combo = parts.join("+");
  // ⌘ on a Mac is Ctrl elsewhere: announce both.
  return combo.includes("Meta") ? `${combo} ${combo.replace("Meta", "Control")}` : combo;
}

/**
 * Digits that roll: each digit is a 0–9 strip; the ones digit moves first and each digit to its left
 * 40ms later, counting digits only (620ms, a small overshoot). `delay` offsets the whole text. Other
 * characters (",", "$", "%", letters) sit still. Screen readers get the plain text. The one
 * implementation behind RollingNumber and the calendar's RollingLabel.
 */
export function DigitRoll({ text, height, delay = 0, className }: { text: string; height: number; delay?: number; className?: string }) {
  const chars = [...text];
  let k = 0;
  const order = chars.map((_, i) => (/\d/.test(chars[chars.length - 1 - i]!) ? k++ : 0)).reverse();
  return (
    <span className={cn("relative inline-flex flex-none overflow-hidden tabular-nums", className)} style={{ height, lineHeight: `${height}px` }}>
      <span className="sr-only">{text}</span>
      <span aria-hidden className="flex">
        {chars.map((d, i) =>
          /\d/.test(d) ? (
            <span
              key={chars.length - i}
              className="flex flex-col transition-transform duration-[620ms] ease-[cubic-bezier(.34,1.15,.5,1)] motion-reduce:transition-none"
              style={{ transform: `translateY(${-Number(d) * height}px)`, transitionDelay: `${delay + order[i]! * 40}ms` }}
            >
              {Array.from({ length: 10 }, (_, n) => (
                <span key={n} style={{ height }}>
                  {n}
                </span>
              ))}
            </span>
          ) : (
            <span key={`s${chars.length - i}`}>{d}</span>
          ),
        )}
      </span>
    </span>
  );
}

/** A number that rolls (DigitRoll at the readout's own size). `delay` offsets it (rows 60ms apart). */
function RollingNumber({ value, height = 32, delay = 0, className }: { value: string | number; height?: number; delay?: number; className?: string }) {
  return <DigitRoll text={String(value)} height={height} delay={delay} {...(className ? { className } : {})} />;
}

export { Check, Dot, FlipText, Legend, Node, Plated, RollingNumber, Scanner };
```

### lib/beautiful-ui/notchset/root.ts

```tsx
/*
 * Notchset's root attributes, server-safe (no client directive), so server components can spread
 * them too. Every Notchset root (and portalled popup) carries data-notchset (the motion policy's
 * scope), plays its own cues in the mechanical voice, and keeps the page's click layer out.
 */
export const NOTCHSET_ROOT = { "data-notchset": "", "data-sound": "none", "data-sound-voice": "analogue" } as const;

/** On every interactive element: it plays its own cues, so the page's click layer adds no tap. */
export const OWN_SOUND = { "data-sound": "none" } as const;
```

The notchset foundation (the tokens listed above, keyframes and motion levels) installs once with the first component; its CSS is public at https://notchset.dev/r/notchset-foundation.json.
