# Popover (Notchset): prompt.md (v1.0.0)

- id: `popover` · version 1.0.0 · component · free
- category: Overlays
- build: Base UI (this item also ships a Radix build)
- install (this build): `npx shadcn@latest add https://notchset.dev/r/popover.json`
- npm dependencies: @base-ui/react@^1
- registry dependencies: utils, https://notchset.dev/r/notchset-foundation.json
- docs: https://notchset.dev/components/popover
- The install command carries everything this item needs (files, CSS, tokens, npm and registry dependencies). Prefer it to copying source by hand.

shadcn's Popover in Notchset: a panel tied to a control, with a 1px ink border, an ink leader to the middle of its trigger, an unroll from the trigger's side and a trace back. It flips above when there is no room below and caps its height to the room left, so the body scrolls. Header, body and footer parts lay out filters and short forms.

## Build it
- Stack: React 19 (`ref` is a plain prop), TypeScript, Tailwind CSS v4 utilities, a shadcn-initialised project with the `@/*` alias.
- Packages: `@base-ui/react@^1` (Base UI build); `radix-ui@^1` (Radix build).
- Files: `components/ui/notchset/popover.tsx`; shared code: `lib/beautiful-ui/notchset/popover.tsx`, `lib/beautiful-ui/notchset/instrument.tsx`, `lib/beautiful-ui/notchset/root.ts`.
- Registry dependencies, installed with it automatically: shadcn `utils` (cn), `notchset-foundation`.
- Builds: separate Base UI and Radix files. Install the one that matches the project (see Install): a free item's bare URL installs the Base UI build of it and its dependencies.
- Exports to keep: `Popover`, `PopoverBody`, `PopoverClose`, `PopoverContent`, `PopoverDescription`, `PopoverFooter`, `PopoverHeader`, `PopoverPanel`, `PopoverTitle`, `PopoverTrigger`, and every exported type.
- CSS: the install adds the notchset foundation (tokens, keyframes, motion levels) to your global stylesheet once. Nothing to import by hand.
- Re-running `add` (or `--overwrite`) re-applies those rules: put overrides in your own CSS, never in the installed rules.
- Tokens: retheme with the `--notchset-*` custom properties (`--notchset-check`, `--notchset-control-edge`, `--notchset-draw-from`, `--notchset-ease-bloom`, `--notchset-ease-glide`, `--notchset-ease-key-down`, `--notchset-ease-key-up`, `--notchset-ease-travel`, `--notchset-fade`, `--notchset-focus-color`, `--notchset-focus-inset`, `--notchset-grow-to`, `--notchset-key-down`, `--notchset-key-up`, `--notchset-life-from`, `--notchset-life-ms`, `--notchset-node-blink`, `--notchset-node-bloom`, `--notchset-node-delay`, `--notchset-plate-color`, `--notchset-rise-from`, `--notchset-rule`, `--notchset-scan-to`, `--notchset-scroll`, `--notchset-sheet-from`, `--notchset-signal`, `--notchset-sweep-to`, `--notchset-travel`). Never add Tailwind colour classes inside the component.

```tsx
import { Popover, PopoverBody, PopoverContent, PopoverFooter, PopoverHeader, PopoverTitle, PopoverTrigger } from "@/components/ui/notchset/popover";
```

## Parts

| Part | data-slot | What it is for |
|---|---|---|
| `Popover` | `popover` | Root; open state. |
| `PopoverTrigger` | `popover-trigger` | The control it hangs from. |
| `PopoverContent` | `popover-content` | The panel, its leader and placement. |
| `PopoverHeader / PopoverBody / PopoverFooter` | `popover-header` | 52px title row, scrolling body, 60px actions row. |
| `PopoverTitle / PopoverDescription / PopoverClose` | `popover-title` | Labels and a close control. |

Style a part with `[data-slot="<slot>"]` selectors or its `className`; keep the attributes when editing.

## Sound
- Keep every `data-slot` and `data-sound` attribute: the sound layer reads them.
- Installing this item adds no audio. Nothing plays until the app mounts `SoundProvider` once (install: `npx shadcn@latest add https://notchset.dev/r/notchset-sound.json`, import from `@/components/ui/notchset/sound-provider`); `useSound()` gives `muted` and `setMuted` for a mute control. Without a provider the audio engine never loads.

## Match the original
- Read `components/ui/notchset/popover.tsx` as the reference implementation before changing or recreating anything, and match it: sizes, colours per theme, motion timings, copy and behaviour.
- If you deviate (a prop you can't honour, a style you changed, a dependency you swapped), say so in your reply, part by part.
- Keep the accessibility contract, the keyboard map and the motion levels listed below.

## Use it when
- popover, filter panel, inline form, note, small panel on a control, Notchset
- Filters or a short form tied to one control
- Detail you open on purpose and act on

### Not when
- A preview on hover: use Hover Card
- A list of commands: use Dropdown Menu
- A decision that blocks the page: use Alert Dialog

## Mistakes
- To guard an unsaved draft, control open and keep it open in onOpenChange until the person confirms
- Don't put a whole page in a popover: use Sheet

## Usage

```tsx
import { Popover, PopoverBody, PopoverContent, PopoverFooter, PopoverHeader, PopoverTitle, PopoverTrigger } from "@/components/ui/notchset/popover";

export function Filter() {
  return (
    <Popover>
      <PopoverTrigger>Filter</PopoverTrigger>
      <PopoverContent>
        <PopoverHeader><PopoverTitle>Filter runs</PopoverTitle></PopoverHeader>
        <PopoverBody>…</PopoverBody>
        <PopoverFooter>…</PopoverFooter>
      </PopoverContent>
    </Popover>
  );
}
```

## Props

| Prop | Type | Default | What it does |
|---|---|---|---|
| `side (PopoverContent)` | `'bottom' \| 'top' \| 'left' \| 'right'` |  | Where it opens; it flips when there is no room. Default bottom. |
| `align (PopoverContent)` | `'start' \| 'center' \| 'end'` |  | Alignment to the trigger. Default start. |
| `container (PopoverContent)` | `HTMLElement` |  | Portal target; defaults to the nearest Notchset scope. |

Full docs: https://notchset.dev/components/popover

## Customising
- Colours: the component reads your shadcn tokens (`--background`, `--foreground`, `--border` …), refined by the `--notchset-*` tokens. The signal colour is `--notchset-signal` (it falls back to `--destructive`). Set tokens on `:root`, or on any container to retheme one area.
- Dark mode follows the `.dark` class on an ancestor (the shadcn and next-themes convention).
- Update later by re-running the install with `--overwrite` (review the diff if you edited it). Changelog: https://notchset.dev/r/changelog.json

## Keyboard

| Keys | Action |
|---|---|
| Enter / Space | Open from the trigger |
| Esc | Close and return focus |

## Performance

- Mounted only while open.

## Responsive

- Never wider than the viewport less 24px; the body scrolls when the panel is capped.

## Motion inventory

| Interaction | What moves |
|---|---|
| Open | Unrolls from the trigger's side (320ms) |
| Close | Traces back (180ms) |

## Accessibility contract (preserve when editing)
- The trigger has aria-expanded and aria-haspopup (from the primitive)
- Focus moves into the panel on open and back to the trigger on close
- The leader is decorative

## Install

Base UI project (a base-* style in components.json):

```bash
npx shadcn@latest add https://notchset.dev/r/popover.json
```

Radix project (a radix-*, new-york or default style):

```bash
npx shadcn@latest add https://notchset.dev/r/radix-nova/popover.json
```

Or add the `@notchset` registry to components.json and run `npx shadcn@latest add @notchset/popover`: the CLI picks the build from your style.

## Credits
- Built on shadcn/ui (https://ui.shadcn.com)

## Source (Base UI build)

### components/ui/notchset/popover.tsx

```tsx
"use client";

/**
 * Popover (Notchset) v1.0.0 · Notchset
 * Docs: https://notchset.dev/components/popover
 * MIT licensed: free to use, change and share.
 */

import * as React from "react";
import { Popover as PopoverPrimitive } from "@base-ui/react/popover";
import { cn } from "@/lib/utils";
import { NOTCHSET_ROOT, OWN_SOUND, useNotchsetPortal, withClass } from "@/lib/beautiful-ui/notchset/instrument";
import {
  PopoverBody,
  PopoverFooter,
  PopoverHeader,
  PopoverLeader,
  popoverDescriptionClass,
  popoverPanelClass,
  popoverPopupClass,
  popoverTitleClass,
} from "@/lib/beautiful-ui/notchset/popover";

/*
 * Notchset Popover (Base UI build). shadcn's Popover, same parts, in Notchset: the panel hangs 10px
 * from its trigger on an ink leader, flips above when there is no room below, and caps its height to
 * the room left (the body scrolls). Esc and an outside click close it and focus returns to the
 * trigger (the primitive). To guard an unsaved draft, control `open` and keep it open in
 * onOpenChange until the person confirms.
 */

// Above or below only: a panel moved beside its trigger would cover it. With no room either way it takes
// the larger side and its body scrolls.
const COLLISION = { side: "flip", align: "shift", fallbackAxisSide: "none" } as const;

function Popover(props: PopoverPrimitive.Root.Props) {
  return <PopoverPrimitive.Root data-slot="popover" {...props} />;
}

function PopoverTrigger(props: PopoverPrimitive.Trigger.Props) {
  return <PopoverPrimitive.Trigger {...OWN_SOUND} data-slot="popover-trigger" {...props} />;
}

function PopoverContent({
  className,
  side = "bottom",
  sideOffset = 10,
  align = "start",
  alignOffset = 0,
  collisionPadding = 12,
  container,
  children,
  ...props
}: PopoverPrimitive.Popup.Props &
  Pick<PopoverPrimitive.Positioner.Props, "align" | "alignOffset" | "side" | "sideOffset" | "collisionPadding"> & { container?: PopoverPrimitive.Portal.Props["container"] }) {
  const scoped = useNotchsetPortal();
  return (
    <PopoverPrimitive.Portal container={container ?? scoped}>
      <PopoverPrimitive.Positioner className="isolate z-50 [--popover-room:calc(var(--available-height)-12px)]" side={side} sideOffset={sideOffset} align={align} alignOffset={alignOffset} collisionPadding={collisionPadding} collisionAvoidance={COLLISION}>
        <PopoverPrimitive.Popup {...NOTCHSET_ROOT} data-slot="popover-content" className={withClass(popoverPopupClass, className)} {...props}>
          <div className={popoverPanelClass}>{children}</div>
          <PopoverPrimitive.Arrow className="data-[side=bottom]:bottom-full data-[side=top]:top-full">
            <PopoverLeader />
          </PopoverPrimitive.Arrow>
        </PopoverPrimitive.Popup>
      </PopoverPrimitive.Positioner>
    </PopoverPrimitive.Portal>
  );
}

function PopoverTitle({ className, ...props }: PopoverPrimitive.Title.Props) {
  return <PopoverPrimitive.Title data-slot="popover-title" className={withClass(popoverTitleClass, className)} {...props} />;
}

function PopoverDescription({ className, ...props }: PopoverPrimitive.Description.Props) {
  return <PopoverPrimitive.Description data-slot="popover-description" className={withClass(popoverDescriptionClass, className)} {...props} />;
}

function PopoverClose(props: PopoverPrimitive.Close.Props) {
  return <PopoverPrimitive.Close {...OWN_SOUND} data-slot="popover-close" {...props} />;
}

/** shadcn's PopoverAnchor has no Base UI part: position against another element with PopoverContent's `anchor`. */
const PopoverPanel = ({ className, ...props }: React.ComponentProps<"div">) => <div className={cn("p-4", className)} {...props} />;

export { Popover, PopoverBody, PopoverClose, PopoverContent, PopoverDescription, PopoverFooter, PopoverHeader, PopoverPanel, PopoverTitle, PopoverTrigger };
```

### lib/beautiful-ui/notchset/popover.tsx

```tsx
"use client";

import * as React from "react";
import { cn } from "@/lib/utils";

/*
 * Notchset Popover, shared by both builds. A panel tied to a control: 1px ink border, no shadow, the
 * page's background, and an 11px leader from the panel's edge to the middle of its trigger. It unrolls
 * from the trigger's side (320ms) and traces back (180ms); below its trigger by default, above it when
 * there is no room. Optional parts: a 52px header (mono title, something on the right), a body that
 * scrolls, and a 60px footer for the actions.
 */

/** The popup: unbordered itself (the panel inside carries the border) so the reveal clip leaves the leader outside. */
export const popoverPopupClass = cn(
  "group/popover relative z-50 w-[320px] max-w-[calc(100vw-24px)] outline-none",
  "motion-safe:data-[side=top]:data-[open]:animate-[notchset-reveal-up_320ms_var(--notchset-ease-unfold)_both] motion-safe:data-[side=bottom]:data-[open]:animate-[notchset-reveal-down_320ms_var(--notchset-ease-unfold)_both]",
  "motion-safe:data-[side=top]:data-[closed]:animate-[notchset-conceal-up_180ms_var(--notchset-ease-travel)_both] motion-safe:data-[side=bottom]:data-[closed]:animate-[notchset-conceal-down_180ms_var(--notchset-ease-travel)_both]",
  "motion-safe:data-[side=top]:data-[state=open]:animate-[notchset-reveal-up_320ms_var(--notchset-ease-unfold)_both] motion-safe:data-[side=bottom]:data-[state=open]:animate-[notchset-reveal-down_320ms_var(--notchset-ease-unfold)_both]",
  "motion-safe:data-[side=top]:data-[state=closed]:animate-[notchset-conceal-up_180ms_var(--notchset-ease-travel)_both] motion-safe:data-[side=bottom]:data-[state=closed]:animate-[notchset-conceal-down_180ms_var(--notchset-ease-travel)_both]",
);

/** The bordered panel. Capped to the room the primitive measured, so a long body scrolls instead of leaving the screen. */
export const popoverPanelClass =
  "relative flex max-h-[min(var(--popover-room,100dvh),560px)] flex-col overflow-hidden border border-solid border-foreground bg-background text-start text-foreground";

/** The leader: an 11px ink line from the panel's edge to the trigger, drawn as the primitive's arrow so it is centred on the trigger. */
export function PopoverLeader({ className, ...props }: React.ComponentProps<"span">) {
  return (
    <span aria-hidden data-slot="popover-leader" className={cn("pointer-events-none block h-[11px] w-px", className)} {...props}>
      <span className="block size-full bg-foreground motion-safe:animate-[notchset-fade-in_160ms_linear_both]" />
    </span>
  );
}

/** A 52px header: the mono title on the left, anything (a count, a close) on the right. */
export function PopoverHeader({ className, ...props }: React.ComponentProps<"div">) {
  return (
    <div
      data-slot="popover-header"
      className={cn("flex min-h-[52px] flex-none items-center justify-between gap-3 border-0 border-b border-solid border-[var(--notchset-rule,var(--border))] px-4", className)}
      {...props}
    />
  );
}

/** The body: scrolls when the panel is capped. */
export function PopoverBody({ className, ...props }: React.ComponentProps<"div">) {
  return <div data-slot="popover-body" className={cn("min-h-0 flex-1 overflow-y-auto overscroll-contain", className)} {...props} />;
}

/** A 60px footer for the actions: secondary on the left, the main one on the right. */
export function PopoverFooter({ className, ...props }: React.ComponentProps<"div">) {
  return (
    <div
      data-slot="popover-footer"
      className={cn("flex min-h-[60px] flex-none items-center justify-between gap-2 border-0 border-t border-solid border-[var(--notchset-rule,var(--border))] ps-2 pe-3", className)}
      {...props}
    />
  );
}

export const popoverTitleClass = "m-0 font-mono text-[12px] font-medium tracking-[0.06em] whitespace-nowrap uppercase";
export const popoverDescriptionClass = "m-0 text-[14px] leading-[1.5] text-muted-foreground";
```

### lib/beautiful-ui/notchset/instrument.tsx

```tsx
"use client";

import * as React from "react";
import { createPortal } from "react-dom";
import { cn } from "@/lib/utils";

/*
 * Notchset instrument parts, shared by every member of a pack: the node (a round light that reports
 * state), the legend printed above a control, the plate a key presses onto, the traced check, the
 * five-tick scanner, and the glyph flip that lands a changed label left to right. Nodes and checks
 * are inline SVG (round at every DPR); the CSS lives in the Notchset foundation. Also: the one motion
 * policy (reduced motion or a data-motion="off" ancestor), ref composition, the portal container
 * and the sound attributes every Notchset root carries.
 */

// ---------------------------------------------------------------------------------------------
// Motion, refs, portals, sound
// ---------------------------------------------------------------------------------------------

/**
 * Whether motion is off for an element, kept live: it follows the OS reduced-motion setting and any
 * data-motion attribute change above it, so a preference switched mid-playback stops decoration at once.
 */
export function useMotionOff(ref: React.RefObject<Element | null>) {
  const [off, setOff] = React.useState(false);
  React.useEffect(() => {
    const read = () => setOff(motionOff(ref.current));
    const r = requestAnimationFrame(read);
    const mq = window.matchMedia?.("(prefers-reduced-motion: reduce)");
    mq?.addEventListener?.("change", read);
    const mo = new MutationObserver(read);
    mo.observe(document.documentElement, { attributes: true, attributeFilter: ["data-motion"], subtree: true });
    return () => {
      cancelAnimationFrame(r);
      mq?.removeEventListener?.("change", read);
      mo.disconnect();
    };
  }, [ref]);
  return off;
}

/**
 * The microphone, or a rejection after `timeoutMs` (a prompt left open, a denied permission). A stream
 * that arrives after the timeout is stopped at once, so a late "Allow" never leaves the mic on.
 */
export function requestMic(timeoutMs = 5000): Promise<MediaStream> {
  if (typeof navigator === "undefined" || !navigator.mediaDevices?.getUserMedia) return Promise.reject(new Error("no mic"));
  const ask = navigator.mediaDevices.getUserMedia({ audio: true });
  return new Promise((resolve, reject) => {
    let late = false;
    const t = setTimeout(() => {
      late = true;
      reject(new Error("timeout"));
    }, timeoutMs);
    ask.then(
      (stream) => {
        clearTimeout(t);
        if (late) stream.getTracks().forEach((track) => track.stop());
        else resolve(stream);
      },
      (err) => {
        clearTimeout(t);
        reject(err);
      },
    );
  });
}

/** True under prefers-reduced-motion or inside a data-motion="off" scope. Checked when an effect runs. */
export function motionOff(el: Element | null | undefined) {
  if (typeof window === "undefined") return true;
  if (window.matchMedia?.("(prefers-reduced-motion: reduce)").matches) return true;
  return Boolean(el?.closest('[data-motion="off"]'));
}

function assignRef<T>(ref: React.Ref<T> | undefined, node: T | null): () => void {
  if (typeof ref === "function") {
    const cleanup = ref(node);
    return typeof cleanup === "function" ? cleanup : () => ref(null);
  }
  if (ref) (ref as React.RefObject<T | null>).current = node;
  return () => {
    if (ref) (ref as React.RefObject<T | null>).current = null;
  };
}

/**
 * Puts text on the clipboard. Resolves true once it is there and false when the browser refuses (no
 * permission, an insecure page, no clipboard API), so a "copied" state is only ever shown for a copy.
 */
export async function copyText(text: string): Promise<boolean> {
  try {
    await navigator.clipboard.writeText(text);
    return true;
  } catch {
    return false;
  }
}

/** The glide easing shared by travelling marks (selection blocks, highlights, runs). */
export const GLIDE = "cubic-bezier(.65,0,.35,1)";

/** Base UI's className may be a function of state: merges ours with it in either form. */
export const withClass =
  <S,>(base: string, className: string | ((state: S) => string | undefined) | undefined) =>
  (state: S) =>
    cn(base, typeof className === "function" ? className(state) : className);

/** Composes two refs, keeping React 19 ref cleanups. */
export function useComposedRefs<T>(a: React.Ref<T> | undefined, b: React.Ref<T> | undefined): React.RefCallback<T> {
  return React.useCallback(
    (node: T | null) => {
      const release = [assignRef(a, node), assignRef(b, node)];
      return () => release.forEach((f) => f());
    },
    [a, b],
  );
}

/**
 * Runs each step on its own animation frame, in order (the first on the next frame), and returns one
 * cancel that stops whichever frame is pending. A no-op step just waits a frame: frames(set pre, wait,
 * go) lets the browser paint the start state before the transition begins.
 */
export function frames(...steps: (() => void)[]): () => void {
  let id = 0;
  let i = 0;
  const tick = () => {
    steps[i++]?.();
    if (i < steps.length) id = requestAnimationFrame(tick);
  };
  id = requestAnimationFrame(tick);
  return () => cancelAnimationFrame(id);
}
export const wait = () => {};

let idSeq = 0;
/** A unique id for something the user creates (a milestone, a note): random where the browser can, else a counter. */
export const newId = () => (typeof crypto !== "undefined" && "randomUUID" in crypto ? crypto.randomUUID() : `id-${Date.now()}-${++idSeq}`);

/**
 * True while an input method (Japanese, Chinese, Korean…) is composing: Enter, Tab and delimiters
 * then belong to the composition, not to the component. keyCode 229 covers Safari's late flag.
 */
export function composing(e: React.KeyboardEvent | KeyboardEvent) {
  const native = "nativeEvent" in e ? e.nativeEvent : e;
  return native.isComposing || native.keyCode === 229;
}

const hotkeyOwners = new Map<string, number[]>();
let hotkeySeq = 0;
/**
 * A page-wide shortcut ("/" or "mod+k", mod being ⌘ or Ctrl) with a single owner: when several
 * components claim the same key, only the one mounted last answers, so one press never opens two.
 * A plain key is ignored while typing in a field.
 */
export function useHotkey(combo: string | undefined, run: () => void) {
  const latest = useLatest(run);
  React.useEffect(() => {
    if (!combo) return;
    const me = ++hotkeySeq;
    const stack = hotkeyOwners.get(combo) ?? [];
    stack.push(me);
    hotkeyOwners.set(combo, stack);
    const mod = combo.startsWith("mod+");
    const key = (mod ? combo.slice(4) : combo).toLowerCase();
    const onKey = (e: KeyboardEvent) => {
      if (hotkeyOwners.get(combo)?.at(-1) !== me || e.key.toLowerCase() !== key) return;
      if (mod ? !(e.metaKey || e.ctrlKey) : e.metaKey || e.ctrlKey || e.altKey) return;
      if (!mod && (e.target as HTMLElement | null)?.closest("input, textarea, select, [contenteditable=true]")) return;
      e.preventDefault();
      latest.current();
    };
    window.addEventListener("keydown", onKey);
    return () => {
      window.removeEventListener("keydown", onKey);
      const s = hotkeyOwners.get(combo) ?? [];
      s.splice(s.indexOf(me), 1);
    };
  }, [combo, latest]);
}

/** Keeps the latest value in a ref, for callbacks read inside timers and animation frames. */
export function useLatest<T>(value: T) {
  const ref = React.useRef(value);
  React.useLayoutEffect(() => {
    ref.current = value;
  });
  return ref;
}

/*
 * Where Notchset overlays (menus, popovers, tooltips) portal to. Unset, document.body, as shadcn's
 * do. Provide an element to keep them inside a scoped theme: a preview, a widget, a shadow root.
 */
export const NotchsetPortalContext = React.createContext<HTMLElement | null>(null);
export function useNotchsetPortal(): HTMLElement | undefined {
  return React.useContext(NotchsetPortalContext) ?? undefined;
}

const subscribeNothing = () => () => {};

/**
 * A scope that turns motion or sound off for everything inside it, popups included. A plain
 * data-motion="off" wrapper can't reach a menu that portals to the body; this one also gives its
 * overlays a portal host carrying the same preferences (inside any outer scope's host), so motionOff
 * and the cues see them there too.
 */
export function NotchsetScope({ motion, sound, children, ...props }: React.ComponentProps<"div"> & { motion?: "off"; sound?: "off" }) {
  const outer = React.useContext(NotchsetPortalContext);
  const [host, setHost] = React.useState<HTMLElement | null>(null);
  const client = React.useSyncExternalStore(subscribeNothing, () => true, () => false);
  return (
    <div data-motion={motion} data-sound={sound} {...props}>
      <NotchsetPortalContext value={host ?? outer}>{children}</NotchsetPortalContext>
      {client && createPortal(<div ref={setHost} data-slot="notchset-scope-host" data-motion={motion} data-sound={sound} />, outer ?? document.body)}
    </div>
  );
}

export { NOTCHSET_ROOT, OWN_SOUND } from "@/lib/beautiful-ui/notchset/root";

// ---------------------------------------------------------------------------------------------
// Parts
// ---------------------------------------------------------------------------------------------

export type NodeState = "off" | "on" | "live" | "signal";

/** The node: a 9×9 ring whose dot blooms on (`on`), blinks (`live`) or turns signal. */
function Node({ state = "off", delay, className, style, ...props }: Omit<React.ComponentProps<"svg">, "children"> & { state?: NodeState; delay?: number }) {
  return (
    <svg
      aria-hidden
      data-slot="indicator"
      data-state={state}
      width="9"
      height="9"
      viewBox="0 0 9 9"
      className={cn(`notchset-node`, className)}
      style={delay ? ({ "--notchset-node-delay": `${delay}ms`, ...style } as React.CSSProperties) : style}
      {...props}
    >
      <circle data-slot="indicator-ring" cx="4.5" cy="4.5" r="3.25" fill="none" strokeWidth="1" />
      <circle data-slot="indicator-dot" cx="4.5" cy="4.5" />
    </svg>
  );
}

/** A small solid round mark (the node where a leader meets a popup, a pointer): SVG, round at every DPR. */
function Dot({ size = 7, className, style }: { size?: number; className?: string; style?: React.CSSProperties }) {
  return (
    <svg aria-hidden width={size} height={size} viewBox={`0 0 ${size} ${size}`} className={cn("pointer-events-none absolute overflow-visible", className)} style={style}>
      <circle cx={size / 2} cy={size / 2} r={size / 2} fill="currentColor" />
    </svg>
  );
}

/** The legend: a mono label above a control, with an optional node (or any trailing reading). */
function Legend({ label, node, children, className, ...props }: React.ComponentProps<"div"> & { label?: React.ReactNode; node?: NodeState }) {
  return (
    <div data-slot="legend" className={cn(`notchset-legend`, className)} {...props}>
      <span data-slot="legend-label">{label}</span>
      {(children != null || node) && (
        <span data-slot="legend-reading" className="flex items-center gap-2">
          {children}
          {node && <Node state={node} />}
        </span>
      )}
    </div>
  );
}

/** A key on its plate: the plate is an offset frame behind the child; `--notchset-plate-color` tints it. */
function Plated({ className, children, ...props }: React.ComponentProps<"span">) {
  return (
    <span data-slot="plated" className={cn("relative inline-flex", className)} {...props}>
      <span aria-hidden data-slot="plate" className={`notchset-plate`} />
      {children}
    </span>
  );
}

/**
 * The success check. Mounted, it traces itself in over --notchset-check (instant under reduced
 * motion); pass `drawn` to drive the trace yourself.
 */
function Check({ drawn, size = 16 }: { drawn?: boolean; size?: number }) {
  return (
    <svg aria-hidden data-slot="check" width={size} height={size} viewBox="0 0 24 24">
      <path
        d="M4 12.5 L9.5 18 L20 6"
        fill="none"
        stroke="currentColor"
        strokeWidth={1.75}
        strokeLinecap="square"
        pathLength={1}
        strokeDasharray={1}
        className={drawn === undefined ? `notchset-check-draw` : undefined}
        style={drawn === undefined ? undefined : { strokeDashoffset: drawn ? 0 : 1, transition: "stroke-dashoffset var(--notchset-check) var(--notchset-ease-travel)" }}
      />
    </svg>
  );
}

/** The scanner: five 1px ticks fading in turn while something works (static, centre lit, when motion is off). */
function Scanner({ height = 12 }: { height?: number }) {
  return (
    <span aria-hidden data-slot="scanner" className={cn(`notchset-scanner`, "inline-flex items-end gap-[2px]")} style={{ height }}>
      {[0.82, 0.66, 1, 0.66, 0.82].map((h, i) => (
        <span key={i} className="w-px bg-current" style={{ height: height * h, animationDelay: `${i * 140 - 700}ms` }} />
      ))}
    </span>
  );
}

// ---------------------------------------------------------------------------------------------
// Glyph flip: each character cycles through glyphs and lands at 110 + i·14ms, left to right
// ---------------------------------------------------------------------------------------------

const GLYPHS = "ABCDEFGHJKLMNPRSTUVWXYZ0123456789#/+=";
const STILL = new Set([" ", "·", "/", ".", ":"]);
const FLIP_CHARS = 24;

export function scramble(text: string, elapsed: number) {
  let out = "";
  for (let i = 0; i < text.length; i++) {
    const ch = text[i]!;
    // Characters past the 24th land with the 24th, so a long label flips as briefly as a short one.
    out += STILL.has(ch) || elapsed >= 110 + Math.min(i, FLIP_CHARS) * 14 ? ch : GLYPHS[(Math.floor(elapsed / 36) * 5 + i * 11) % GLYPHS.length];
  }
  return out;
}

/**
 * The text to show for `text`: when it changes, a few frames of glyphs that land left to right.
 * Runs on requestAnimationFrame only while a flip is active; the settled text is never state. Off
 * under reduced motion, inside data-motion="off" (pass the element) or with `off`.
 */
export function useGlyphFlip(text: string, { off = false, el }: { off?: boolean; el?: React.RefObject<Element | null> } = {}) {
  const [frame, setFrame] = React.useState<{ for: string; shown: string } | null>(null);
  const first = React.useRef(true);
  React.useEffect(() => {
    if (first.current) {
      first.current = false;
      return;
    }
    if (off || motionOff(el?.current)) return;
    let raf = 0;
    const t0 = performance.now();
    const end = 110 + Math.min(text.length, FLIP_CHARS) * 14 + 40;
    const step = (now: number) => {
      const elapsed = now - t0;
      if (elapsed >= end) {
        setFrame(null);
        return;
      }
      setFrame({ for: text, shown: scramble(text, elapsed) });
      raf = requestAnimationFrame(step);
    };
    raf = requestAnimationFrame(step);
    return () => cancelAnimationFrame(raf);
  }, [text, off, el]);
  // Turned off mid-flip, the label shows its text at once (the cancelled frame never lingers).
  return !off && frame && frame.for === text ? frame.shown : text;
}

/** A label that flips when its text changes; screen readers read the final text only. */
function FlipText({ children, off, className, ref: refProp, ...props }: Omit<React.ComponentProps<"span">, "children"> & { children: string; off?: boolean }) {
  const ref = React.useRef<HTMLSpanElement>(null);
  const refs = useComposedRefs<HTMLSpanElement>(refProp, ref);
  const shown = useGlyphFlip(children, { off, el: ref });
  return (
    <span {...props} ref={refs} data-slot="flip-text" className={cn("relative whitespace-nowrap", className)}>
      <span aria-hidden>{shown}</span>
      <span className="sr-only">{children}</span>
    </span>
  );
}

// ---------------------------------------------------------------------------------------------
// Sound: Notchset components announce cues; the page's beautiful-ui-sound layer (opt-in) plays them.
// ---------------------------------------------------------------------------------------------

/** The Notchset cues, in the shared sound layer's names (played in the mechanical voice). */
export const NOTCHSET_CUES = { tap: "tap", latch: "lock", signal: "destructive", confirm: "halt", done: "success", tick: "tick" } as const;
export type NotchsetCue = keyof typeof NOTCHSET_CUES;

export function playCue(el: Element | null, cue: NotchsetCue) {
  if (!el || typeof CustomEvent === "undefined" || el.closest('[data-sound="off"]')) return;
  el.dispatchEvent(new CustomEvent("beautiful-ui:sound", { bubbles: true, detail: { cue: NOTCHSET_CUES[cue] } }));
}

// ---------------------------------------------------------------------------------------------
// Shortcuts: "⌘↵" → "Meta+Enter Control+Enter" (aria-keyshortcuts)
// ---------------------------------------------------------------------------------------------

const KEY_NAMES: Record<string, string> = { "⌘": "Meta", "⌃": "Control", "⌥": "Alt", "⇧": "Shift", "↵": "Enter", "⏎": "Enter", "⎋": "Escape", "⌫": "Backspace", "⇥": "Tab", "␣": "Space" };

export function kbdToShortcut(kbd: string | undefined): string | undefined {
  if (!kbd) return undefined;
  const parts = [...kbd.replace(/\s+/g, "")].map((c) => KEY_NAMES[c] ?? c.toUpperCase());
  if (!parts.length) return undefined;
  const combo = parts.join("+");
  // ⌘ on a Mac is Ctrl elsewhere: announce both.
  return combo.includes("Meta") ? `${combo} ${combo.replace("Meta", "Control")}` : combo;
}

/**
 * Digits that roll: each digit is a 0–9 strip; the ones digit moves first and each digit to its left
 * 40ms later, counting digits only (620ms, a small overshoot). `delay` offsets the whole text. Other
 * characters (",", "$", "%", letters) sit still. Screen readers get the plain text. The one
 * implementation behind RollingNumber and the calendar's RollingLabel.
 */
export function DigitRoll({ text, height, delay = 0, className }: { text: string; height: number; delay?: number; className?: string }) {
  const chars = [...text];
  let k = 0;
  const order = chars.map((_, i) => (/\d/.test(chars[chars.length - 1 - i]!) ? k++ : 0)).reverse();
  return (
    <span className={cn("relative inline-flex flex-none overflow-hidden tabular-nums", className)} style={{ height, lineHeight: `${height}px` }}>
      <span className="sr-only">{text}</span>
      <span aria-hidden className="flex">
        {chars.map((d, i) =>
          /\d/.test(d) ? (
            <span
              key={chars.length - i}
              className="flex flex-col transition-transform duration-[620ms] ease-[cubic-bezier(.34,1.15,.5,1)] motion-reduce:transition-none"
              style={{ transform: `translateY(${-Number(d) * height}px)`, transitionDelay: `${delay + order[i]! * 40}ms` }}
            >
              {Array.from({ length: 10 }, (_, n) => (
                <span key={n} style={{ height }}>
                  {n}
                </span>
              ))}
            </span>
          ) : (
            <span key={`s${chars.length - i}`}>{d}</span>
          ),
        )}
      </span>
    </span>
  );
}

/** A number that rolls (DigitRoll at the readout's own size). `delay` offsets it (rows 60ms apart). */
function RollingNumber({ value, height = 32, delay = 0, className }: { value: string | number; height?: number; delay?: number; className?: string }) {
  return <DigitRoll text={String(value)} height={height} delay={delay} {...(className ? { className } : {})} />;
}

export { Check, Dot, FlipText, Legend, Node, Plated, RollingNumber, Scanner };
```

### lib/beautiful-ui/notchset/root.ts

```tsx
/*
 * Notchset's root attributes, server-safe (no client directive), so server components can spread
 * them too. Every Notchset root (and portalled popup) carries data-notchset (the motion policy's
 * scope), plays its own cues in the mechanical voice, and keeps the page's click layer out.
 */
export const NOTCHSET_ROOT = { "data-notchset": "", "data-sound": "none", "data-sound-voice": "analogue" } as const;

/** On every interactive element: it plays its own cues, so the page's click layer adds no tap. */
export const OWN_SOUND = { "data-sound": "none" } as const;
```

The notchset foundation (the tokens listed above, keyframes and motion levels) installs once with the first component; its CSS is public at https://notchset.dev/r/notchset-foundation.json.
